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 [ Concept Art, Game Design. ]

I also took the lead on designing the game's interactable objects, from visual identity to gameplay function. I often included animated clips and gameplay docs with my designs to help guide them smoothly through production to final implementation.

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I also created dozens of textures and graphic design elements, contributing heavily to the final look of the environments.

 [ Visual Development. ]

One of my main tasks early on was helping define the project's visual and aesthetic identity. As the big picture became clear, I was asked to design the game's NPC creature menagerie.

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After extensive exploration, a style for the NPC creatures matured, and I created the final designs. I also designed gameplay and action concepts for them and supervised their implementation.

Tools Used : 

Adobe Photoshop, Adobe Illustrator, Unreal Engine

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 [ Final character designs by Kantaro.
3D models by Yukinaga Kubota. ]

 [ Game by GENPOP Interactive. ]

Feature :  Video Game Development

For the online video game SlimeCore by GENPOP Interactive, I was hired as a Visual Designer and Game Designer. During pre-production and early development, I helped guide the game's visual identity, from characters and environments to graphic design and interface.

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When the game moved into full production, I was promoted to Concept Artist. In that role, I created hundreds of concept art sheets covering character designs, environment designs, and graphic design elements, helping populate the game's dense, colorful world.

 

As development progressed, I was asked to take charge of VFX. I designed and supervised the implementation of character VFX and interactables. I also created extensive style guides for VFX and interface, resulting in aesthetically consistent and legible gameplay.

 [ Concept Art, Graphic Design, Game Design. ]

 [ Concept art collected as 'Zine ]

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